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Computer Science

  • By following NEP and utilizing  school textbooks, we aim to create a robust learning environment that fosters critical thinking and innovation.  

  • Curriculum: Conduct various assessments, including compression check worksheets, to evaluate student's understanding.

  • Computer Basics: Learn how to use a computer, understand parts like the keyboard and mouse, and practice basic tasks like typing and navigating programs.

  • Typing for Kids: Improve typing speed and accuracy through fun games and exercises that help you get comfortable with the keyboard.

  • Internet Safety: Learn how to stay safe online by understanding privacy, how to use the internet responsibly, and avoid common online risks.

  • Microsoft Office for Kids: Explore programs like Word, Excel, and PowerPoint. Learn how to create documents, spreadsheets, and presentations in an easy, kid-friendly way. 

Robotics and AI

  • Basic Robotics for Kids: Build and control robots using easy-to-use tools and kits. Learn how to make robots move, follow commands, and perform simple tasks.

  • Intro to AI for Kids: Explore the world of Artificial Intelligence! Learn how computers can "learn" from data, make decisions, and perform tasks like recognizing images or answering questions.

  • These courses introduce kids to the exciting worlds of robotics and AI, making complex concepts fun and easy to understand.

Coding and Programming

  • Coding and Programming: Writing instructions (code) for a computer to perform tasks.

  • Programming Languages: Tools like Python, Java, and JavaScript used to write code.

  • Syntax: The set of rules that defines the structure of valid code in a language.

  • Logic: The step-by-step instructions or algorithms that a program follows.

  • Debugging: Finding and fixing errors in code to ensure it runs correctly.

  • Compiling/Interpreting: Converting high-level code into machine-readable instructions.

  • Frameworks and Libraries: Pre-written code that speeds up development.

  • Version Control: Tools like Git that manage and track changes in the code.

  • Types of Programming: Includes web development, mobile apps, game development, and data science.

  • Key Concepts: Variables, functions, loops, and conditionals that structure and control the code.

Stem robotics

  • STEM Robotics: The integration of Science, Technology, Engineering, and Mathematics (STEM) with robotics to design and build robots.

  • Science: Understanding the principles behind sensors, motors, and movement in robotics.

  • Technology: Using advanced tools and software to program robots.

  • Engineering: Designing and constructing robots using materials and mechanical systems.

  • Mathematics: Applying math concepts to solve problems related to movement, sensors, and control systems.

  • Hands-On Learning: Provides students with practical experience in building and programming robots.

  • Skills Development: Fosters critical thinking, problem-solving, teamwork, and creativity.

  • Applications: Used in various fields such as manufacturing, healthcare, education, and entertainment.

  • Competitions: Often involves robotics challenges and competitions for students to showcase their skills.

  • Innovation: Encourages innovation and experimentation to create new robotic solutions.

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Scratch

  • Scratch: A visual programming language designed for beginners, especially children.

  • Block-Based: Users create programs by dragging and connecting code blocks, avoiding complex syntax.

  • Interactive: Allows users to create animations, games, and interactive stories.

  • Educational: Teaches programming concepts like loops, conditionals, variables, and events.

  • Free and Web-Based: Available online and for download, accessible on most devices.

  • Community: Users can share their projects and remix others’ creations in the Scratch online community.

  • Creativity: Encourages creativity through art, sound, and storytelling alongside coding.

  • Age Range: Targeted mainly at children aged 8-16 but used by people of all ages.

  • Transition to Text-Based Languages: A stepping stone for learning more advanced coding languages like Python or JavaScript.

IOT

  • IoT (Internet of Things): A network of connected devices that communicate and share data over the internet.

  • Smart Devices: Everyday objects (e.g., thermostats, wearables) that collect and exchange data.

  • Automation: Enables automated tasks like adjusting home settings or monitoring health.

  • Connectivity: Devices connect via Wi-Fi, Bluetooth, or cellular networks.

  • Applications: Used in smart homes, healthcare, transportation, and industries.

  • Security: Involves challenges like data privacy and device security.

Teachers Training

Ensta Intech Teachers Training is a comprehensive program designed to equip educators with the latest skills and methodologies in teaching. The training focuses on integrating technology into the classroom, enhancing teaching effectiveness, and improving student engagement. Participants learn about innovative teaching tools, digital resources, and best practices for creating interactive learning environments. The program is tailored for teachers at all levels, ensuring they can adapt to the evolving educational landscape. With a blend of theoretical knowledge and practical application, Ensta Intech aims to empower teachers to inspire and motivate their students effectively. 

CONTACT US

Ensta InTech, IIT Bitna, Pinjore,

Dist-Panchkulla, Haryana- 134102

Contact: 7411842610

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